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NCC Spring 2022 Sim Racing Series #8

April 28 @ 7:00 pm - 8:00 pm

BMW CCA NCC Sim Racing Program – 2022 Spring Season Race Format:

Tuesday Unofficial Race Format (starting at 8:00 PM EST):
8:00 – 8:20 20 min Open Practice
8:20 – 8:40 20 min Open Qualifying
8:40 – 9:00 20 min Unofficial Race
 
Wednesday Unofficial Race Format (starting at 8:00 PM EST):
8:00 – 8:30 30 min Open Practice
8:30 – 9:00 30 min Open Qualifying
9:00 – 9:15 15 min Unofficial Race #1 (normal grid)
9:15 – 9:30 15 min Unofficial Race #2 (reverse grid)

Thursday Official Race Format (starting at 7:00 PM EST):
7:00 – 8:00 60 min Open Practice
8:00 – 8:20 20 min Open Qualifying
8:20 Drivers Meeting (during formation lap)
8:20 – 8:40 20 min OFFICIAL RACE #1 (normal grid)
8:40 – 8:45 Break
8:45 – 9:05 20 min OFFICIAL RACE #2 (normal grid)
9:05 – 9:30 Post-Race Discussion on Discord (via Voice Channel)

 

Other race information:

  • Weekly email via iRacing will go out on Sundays. It is very important that you check and read these weekly emails.
  • We will also use dedicated Discord channel for league communication. Discord channel info will be sent out once you join the league.
  • By participating in this league and races, it is assumed that you have read this page and understand the rules and penalties.

RACE SETUP:

  • Car: BMW M4 GT3
  • Time of day will vary
  • Weather: automatically generated
  • Track condition: 20-30% track usage to start the session, carried over, but the marbles will be cleaned between the sessions
  • Fuel level: 12 gal. max.
  • Setup: FIXED (iRacing’s sprint setup)
  • Fast repairs: 1
  • Start type: rolling start on official race (unofficial race start may vary)
  • In-racing incident penalty system (i.e. drive-through penalty): first 17x then every 8x thereafter
  • Race weeks dropped: 2
  • Points system: top 15 drivers are awarded with points as below
    • With extra 1 point to the fastest lap in each race!
    • For 40 min endurance race format, we will combine points for both races (i.e. doubled for one race), otherwise we use two 20 min sprint race point scheme:
Position 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Qualifying 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Race #1 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Race #2 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

 

REQUIREMENTS:

  • BMW CCA membership is currently NOT required to join the league (however, it may change in the future).
  • You must join our iRacing league to participate, please search and apply under BMW CCA NCC League in iRacing.
  • You must have iRacing road racing license class of D or higher, safety rating (SR) of 3.00 or higher, AND irating of 1000 or higher to be accepted into the league.
  • You must have a good, working headset with a microphone to participate in order to communicate with other drivers. Please do a mic check when you join the session.
  • You must run Crew Chief as your iRacing spotter (https://thecrewchief.org).
  • You must also run Trading Paints to display required sponsor stickers on your car (https://www.tradingpaints.com)

LEAGUE RULES:

  • This is a friendly, community-based, non-contact sim racing league (i.e. no hitting!).
  • Blocking: there's NO blocking in this league. We follow section 8.1.1.4 of the iRacing Sporting Code. No reactionary moves allow.
  • Flag rule: in this league, if you're under the blue flag (i.e., you're a lap down, etc.) then you must YIELD to the faster car coming up behind you where it's safe to do so and yield quickly. If you can, try to use iRacing radio button to communicate that you see them and let them know when to pass and where.
  • You must respect other drivers’ skill levels and speed – i.e. yield when/where you can, anticipate drivers action/reaction front and behind you, make a safe and clean pass when/where you can, etc.
  • Do NOT rely on the brake lights of the car in front of you, i. e. there is a delay between 1. When you see the light, 2. When you brake, 3. Internet connection speed, etc. DO anticipate, brake early if you have to, so that you do not punt the car going into the turns.  Remember this is a non-contact league and the penalty will be strictly enforced!
  • When entering the hot track from the pit, always check your mirrors and use iRacing’s Relative box for incoming traffics. Wait for the entire field if you have to, and do not swerve over to racing line immediately, always stay off line until the next corner then safely merge back to racing line. The car on track has the right of way.
  • If your car goes off the track (dropped wheels, spun, etc.) – 1. Slam on the brake, come to a stop, 2. Check your mirrors, 3. Check your Relative box, then 4. Safely merge back onto the track. Stop and wait for all the traffic to go by if you have to; do not roll/move, swerve, and jump back onto the track and cause incidents.  You must be predictable.  Again, penalties will apply if you are not vigilant!
  • During the formation or parade lap (for rolling start), swerving, weaving, or slamming on the brakes is prohibited. Please leave enough space in front and side of your car at all time and be careful not to hit other cars.
  • Please announce that you are entering and exiting the pit during the race.
  • If you get a slowdown penalty, you must immediately announce via iRacing to let others know where you will be on the track (on or off line, up to the driver for that situation), so that other drivers are aware and they can go around you safely. Some situations include:
    1. If you do not announce and cause incident to other cars, then it is your fault (e.g. you slow down all of sudden in racing line and cause a pile up).
    2. After you serve slow down penalty but do not safely negotiate the traffic around you and cause any incident, then it is your fault (e.g. you sped up when there are car(s) around you and jumped back into racing line when other cars are still going around). So, be careful when merging back to racing line.
    3. If you fail to manage the slow-moving car and cause incidents, then it is your fault.
  • Beware of your surroundings, when in doubt play it safe and coordinate with others.
  • We do not condone drivers who casually show up time to time, “practice” during the official race, etc. It is strongly encouraged that you practice on your own, participate on other practice race nights, and be ready by Thursday nights.
  • Your actions will be monitored, noted, and will be reviewed by race stewards after the race if you cause any incident(s). Incidents during the first lap will receive additional scrutiny. See league penalty system below.
  • Similarly, at any time, if you continue to drive overly aggressive and cause multiple incidents to others (i.e. knocking them out of race, etc.) then you may be asked to sit out the next race.
  • Intentional targeting, hitting, or retaliation will not be tolerated.
  • If some of these rules are frequently violated and ignored, then you can be removed from this league with or without notification.
  • Remember, race hard but keep it CLEAN. The race is not won in the first lap. Be nice to each other.  We are in this together!

LEAGUE PENALTY SYSTEM:

  • This is a sim racing PROGRAM offered by NCC. Although, it is never pleasant to hand out penalties, they are put in place due to repeated patterns, and in order to provide safe and clean racing environment for all to enjoy. Remember, this is a NO contact racing league, and we will strive to keep it clean during the race.
  • The penalty system only applies to official races and will be strictly enforced and we trust that you drive well within your limits and mindful of your actions and other drivers.
  • We do not (currently) employ race stewards during the race. Every incident will be different, and therefore, all penalties will be reviewed post-race by the drivers and stewards.
  • We will keep track of incidents per driver each week for that season.
  • In order to reduce or even eliminate first lap incidents, we have a tight penalty system in place for the first lap for each race (incidents including but not limited to):
    • 5 point deduction: for causing incidents to others – regardless of reason, if you lose control of your car and take other cars out of the race in the first lap, you will be penalized. Situations such as ignoring cold tires, aggressive driving, locking up, rear ending, diving into turns, pushing other cars off the road, unsafe entry back to track, slow down penalty, jumping ahead in formation lap, etc.
    • First lap will be on cold tires, so you will be very careful not to cause any issues to you and most importantly to others. Think twice before performing an aggressive move in lap 1 when your tires and brakes are cold and the traffic is dense.
    • If you cause an incident, you’ll end up losing more season points than you would have gained by making a pass.
    • If you cause first lap incidents 2 weeks in a row, you will be asked to sit out the next race. All incidents will be recorded on Discord channel for all to see per race.
    • If you go off on your own without causing issues to others, then you are not penalized.
    • If you go off track to avoid incidents then you will not be penalized.
    • If multiple cars caused incidents, then they will all be penalized not just one car.
  • After the first lap, additional penalties will apply (including but not limited to) to each race:
    • 3 point deduction: for causing incidents and taking out other cars out of the race such as punting other cars under braking (e.g. “I locked up” is no longer an excuse); dive bomb (aka The Vortex of Danger); intentional swerving, hitting, blocking, brake checking, unsafe entry back to track and not paying attention to other cars, etc.
    • 2 point deduction:
      • For ignoring blue flag for 2 corners or more
      • For unsafe pit exit: ALWAYS assume that the track is hot, wait until the cars go by, stay offline until the next turn, then safely blend into the traffic. The car(s) on track has the right of way, therefore, YIELD to incoming cars.
      • For unsafe handling of slow down penalty: fail to notify other drivers of slow down penalty and causing incident, fail to safely move out of the way (off line or hold your line, again let others know), fail to safely merge back to race when the penalty clears, blocking and slowing down other drivers on purpose, etc.
    • 1 point deduction:
      • For not wearing league specific iRacing paint template.
    • If a driver has repeated incidents within a single race or in back-to-back races, the stewards may issue a warning. If that warning is ignored and incidents continue, the stewards reserve the right to disqualify the offending driver for the rest of the current season.
    • If it is determined that multiple cars were at fault then they will all be penalized.
    • Penalty points will be deducted post-race against your overall standings and it is not limited to a single incident – e.g., if you unsafely merge from the pit and knock out another racer, then you will be hit with 5 point deduction at a minimum, and thereafter.
    • Finally, repeatedly ignoring league rules and disregarding other drivers weekly, you can be removed from the league. This is a friendly non-contact racing league we do not condone aggressive behaviors.

POST-RACE CONTROL and RACE PROTEST:

  • Our race stewards are made up of: sim racing program chair and committee, various sim racing league managers, and drivers with significant racing experiences and in good standings.
  • All first lap incidents will be reviewed every week whether protested or not. Other laps’ incidents will be reviewed per request.
  • You have 24 hours to make a protest to any of the race officials (i.e. by Friday night of that race week). Make a protest by sending a private message to any of the sim racing program team.  The stewards will review and decide by Sunday when we post our weekly race results and report.
  • Penalty system is in place to protect drivers, encourage others to communicate and coordinate with each other to provide safe racing environment, and promote your racing skills. Again, we do not hit each other in this league.  It is designed to reward those who show up every week, practice hard, and strive to drive clean every week.  We do not want to discourage other drivers (who may be new to sim racing), or who fail to finish the race due to being hit early on.  Therefore, control your emotions, enhance your situational awareness, and learn to be comfortable in racing situations.  Again, the race is not won in the first lap. When in doubt, play safe!

DISCORD POST GUIDELINE:

We use dedicated Discord channel (you have to be a member of the league to be invited in). We have to protect our brand and sponsors — BMW CCA and the chapters.  Therefore, in general, when you post on Discord, please do not post competing interests, do respect other members, and do not trash/clutter the channels.  Here are some general guidelines for posting.

  • Do not advertising other league without prior discussion/permission with committee. g. if you want to advertise, it needs to go both ways, advertise us and we advertise you, etc.
  • Do not recruit members into your league, cannibalize, or take advantage of this league (again, at a minimum, it’s needs to work both ways).
  • Do not post personal racing (your channel/stream, etc.) or promote something that is unrelated to and doesn’t benefit the league, i.e. do not clutter channel with irrelevant information.
  • Our official broadcaster is VSPEED, and unofficial streaming/review is done by race stewards.
  • Do not post conflicting or competing materials to the league and to our sponsors.
  • Don’t post political, or vulgar materials. duh…
  • Personal attack, cursing, or arguing about race incidents are prohibited.
  • When in doubt ask before you post, don’t get mad if it’s taken down without a warning.

CAR PAINTING TEMPLATE

  • We require mandatory sponsor logo template to be used in our cars.
  • The template is provided in our Discord channel.
  • You are required to run Trading Paints so your livery can be seen during the broadcast.
  • Modification to the template may be allowed under the following conditions:
    • Sponsor logos may be moved, but they must remain equally visible. The current side skirt location is considered highly visible. Logos in other locations will likely need to be increased in size to have equal visibility.
    • Sponsor logos may be changed to either black or white, but any colors must match the original colors of the logo provided in the template.
    • Any modifications may be rejected by the league administrators if they judge that the league sponsor logos don’t meet the visibility goals.
  • It is important that we recognize our wonderful sponsors, so additional placements of sponsor logos on your custom livery is encouraged! Logos are included in the template as well as Discord “sponsor logos” channel.
  • If you are a member of other BMW CCA chapters, you are more than welcome to display your chapter logo on your car for everyone to see where you are from.
  • We also ask that drivers are mindful of what you put on your car – i.e. no direct advertising with conflict of interest to the sponsors, no vulgar or political paintings, etc.

SPONSORSHIP

  • This league is not possible without help from our sponsors and donations.
  • We have multiple sponsorship opportunities available, please see the flyer below.

PRIZE POOL

  • We now have prize pool for the league (thanks to our sponsors and donations)!
  • When the season ends, we will hand out cash prizes to our drivers! Currently, we provide Amazon gift cards to the following based on final points standings:
    • 1st place: $25
    • 2nd place: $20
    • 3rd place: $15
    • 7th place: $9
    • 11th place: $5
    • Total: $74

NCC SIM RACING PROGRAM TEAM:

  • Program chair: Scott Kim
  • Program committee: Brian Kennedy, Dean Thuline

Questions, comments, suggestions, sponsorship inquiries, etc. please contact NCC sim racing team: simracing@nccbmwcca.org

“The cars may be virtual, but the race is REAL!”

Details

Date:
April 28
Time:
7:00 pm - 8:00 pm
Event Category:
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