NCC BMW CCA Sim Racing Program – 2021 Fall Season Race Format:
|Wednesday Unofficial Race Format (starting at 7:00 PM EST):|
|7:00-8:30||90 min Open Practice|
|8:30-9:00||30 min Open Qualifying|
|9:00-9:15||15 min Unofficial Race #1 (reverse grid)|
|9:15-9:30||15 min Unofficial Race #2 (also reverse grid)|
Thursday Official Race Format (starting at 7:00 PM EST):
|7:00-8:00||60 min Open Practice|
|8:00-8:20||20 min Open Qualifying|
|8:20||Drivers Meeting (during formation lap)|
|8:20-9:00||40 min OFFICIAL RACE!|
|9:00-9:30||Post-Race Discussion on Discord (via Voice Channel)|
Other race information:
- Weekly announcements via iRacing email will go out on Sundays. It is very important that you check and read these weekly emails.
- We will also use dedicated Discord channel for the league communication. Feel free to use Discord’s Voice “General” channel (if you are comfortable) during the league hosted sessions. Discord channel info will be sent out once you join the league.
- Car: BMW GT3 (Z4 GT3 and M4 GT3)
- Time of day will vary (unless night race is announced)
- Weather: automatically generated
- Track condition: 25-35% track usage to start the session, carried over, but the marbles will be cleaned between the sessions
- Fuel level: 10 gal. max.
- Setup: OPEN
- Fast repairs: 2
- Start type: standing start on Wednesday night and rolling start on Thursday night
- In-racing incident penalty system (i.e. drive-through penalty): first 17x then every 8x thereafter
- Points system: top 15 drivers awarded with points linearly (i.e. 15 down to 1)
- Races dropped: 2
- BMW CCA membership is currently NOT required to join the league (however it may change in the future).
- You must join our iRacing league to participate, please search and apply under BMW CCA NCC League in iRacing.
- You must have iRacing Road Racing license class of D or higher AND safety rating (SR) of 3.00 or higher to be accepted into the league.
- You must have a good, working headset with a microphone to participate in order to communicate with other drivers. Please do a mic check when you join the session.
- You must run Crew Chief as your iRacing spotter (https://thecrewchief.org).
- You must also run Trading Paints to display required sponsor stickers on your car (https://www.tradingpaints.com).
BASIC LEAGUE RULES:
- This is a friendly, community-based, non-contact sim racing league (i.e. no hitting!).
- Blocking: there's NO blocking in this league.
- Flag rule: in this league, if you're under the Blue flag (i.e. you're a lap down, etc.) then you must YIELD to the faster car coming up behind you where it's safe to do so and yield quickly. If you can, try to use iRacing radio button to communicate that you see them and let them pass where, etc.
- You must respect other drivers’ skill levels and speed – i.e. yield when/where you can, anticipate drivers action/reaction front and behind you, make safe and clean pass when/where you can, etc.
- Do NOT rely on the brake lights of the car in front of you. There is a delay between 1. When you see the light, 2. When you brake, 3. Internet connection speed, etc. DO anticipate, brake early if you have to, so that you do not punt the car going into the turns. Remember this is a no contact league and the penalty will be strictly enforced!
- When entering the hot track from the pit, always check your mirror and use iRacing’s Relative box for incoming traffics. Wait if you have to, and do not swerve over to racing line immediately, always stay off line until the next corner then safely merge back to racing line.
- If your car goes off the track (dropped wheels, spun, etc.) – 1. Check your mirrors, 2. Check your Relative box, then 3. Safely merge back onto the track when there is no traffic. Stop and wait for all the traffic to go by if you have to; do not move, swerve, and jump back onto the track and cause incidents. Again, severe penalty will be applied if not vigilant!
- During the formation or parade lap (for rolling start), swerving, weaving, or slamming on the brakes are prohibited. Please leave enough space in front and side of your car at all time and be careful not to hit other cars.
- Your actions will be monitored, noted, and will be reviewed by your fellow drivers after the race if you cause incident(s). Incidents during the first lap will receive additional scrutiny.
- Similarly, at any time, if you continue to drive overly aggressive and cause multiple incidents to others (i.e. knocking them out of race, etc.) then you may be asked to sit out the next race.
- Intentional targeting, hitting, or retaliation will not be tolerated.
- If some of these rules are frequently violated and ignored, then you can be removed from this league!
- Our race is 40 minutes long (which includes a pit stop), therefore, the race is not won in the first lap!
- Remember, race hard but keep it CLEAN. Be nice to each other. We are in this together!
LEAGUE PENALTY SYSTEM:
- This is a sim racing PROGRAM offered by NCC. Although, it is never pleasant to hand out penalties, they are put in place due to repeated patterns, and in order to provide safer racing environment for all to enjoy.
- We do not (currently) employ race stewards during the race. Every incident will be different, and therefore, all penalties will be reviewed and discussed post-race by your peers (i.e. other drivers), then issued afterwards.
- In order to reduce or even eliminate first lap incidents, we have a tight penalty system in place for the first lap (incidents including but limited to):
- -5 points: for causing incidents to others – because you were out of control (ignoring cold tires, locking up, rear ending, diving into turns, etc.).
- If you go off on your own without causing issues to others, then you are not penalized.
- If you go off track to avoid incidents then you will not be penalized.
- First lap will be on cold tires, so you will be very careful not to cause any issues to you and most importantly to others. Think twice before performing an aggressive passing moves in lap 1 when your tires are cold and the traffic is dense.
- If you cause an incident, you’ll end up losing more season points than you would have gained by making the pass.
- If you cause 1st lap incidents 2 weeks in a row, you will be asked to sit out the next race. All incidents will be recorded on Discord channel for all to see per race.
- After the 1st lap, additional penalties will applied:
- -3 points: for punting other cars under braking (e.g. “I locked up” is no longer an excuse); unsafe entry back to the track when you go off and not paying attention to the cars coming up; dive bomb (aka The Vortex of Danger); intentional swerving, hitting, or blocking, etc.
- -2 points: for ignoring blue flag for 2 corners or more
- -1 point: for unsafe pit exit. ALWAYS assume that the track is hot, wait until the cars go by, stay offline until the next turn, then safely blend into the traffic.
- All points penalty will be deducted post-race against your overall standings and it is not limited to a single incident – e.g. if you unsafely merge from the pit and knock out another racer, then you will be hit with -1 point for unsafe pit exit, and -3 points for hitting other cars, at a minimum, and thereafter. With linear point system scheme, the penalty will impact your overall standings significantly.
- All incident reviews can be requested at the end of the race for all to review and decide. We do not have race stewards in the race. We have a crowd-based, transparent, and peer-review system. Each race incident review will be limited to 2 min to give everyone a chance to review their incident during the post-race discussion.
- Penalty system is in place to encourage drivers to communicate and coordinate with each other to provide safe racing environment, and help increase your racing skills. Again, we do not hit each other in this league. It is designed to reward those who practice hard, strive to drive clean, and drive well every week. We do not want to discourage other drivers (who may be new to sim racing), who fail to finish the race due to being hit early on. Therefore, control your emotions, enhance your situational awareness, and learn to be comfortable in racing situations.
- We do not condone drivers who casually show up time to time, “practice” during the official race, etc. It is strongly encouraged that you practice on your own, participate on Wednesday nights, and be ready by Thursday nights. The penalty system will be strictly enforced by your peers and we trust that you drive well within your limits and mindful of your actions and other drivers.
CAR PAINTING TEMPLATE
- We require mandatory sponsor logo template to be used in our cars.
- The template is provided in our Discord channel. The template features NCC banner across the windshield and sponsor logos on the side skirts or rocker panel.
- You are required to run Trading Paints so your livery can be seen during the broadcast.
- Modification to the template may be allowed under the following conditions:
- NCC Logos and text may not be moved or altered in any way.
- Sponsor logos may be moved, but they must remain equally visible. The current side skirt location is considered highly visible. Logos in other locations will likely need to be increased in size to have equal visibility.
- Sponsor logos may be changed to either black or white, but any colors must match the original colors of the logo provided in the template.
- Any modifications may be rejected by the league administrators if they judge that the league sponsor logos don’t meet the visibility goals.
- It is important that we recognize our wonderful sponsors, so additional placements of sponsor logos on your custom livery is encouraged! Logos are included in the template as well as Discord “sponsor logos” channel.
- We also ask that drivers are mindful of what you put on your car – i.e. no direct advertising with conflict of interest to the sponsors, no vulgar or political paintings, etc.
- We have multiple sponsorship opportunities available, please see the flyer below.
NCC SIM RACING PROGRAM TEAM:
- Program chair: Scott Kim
- Program committee: Brian Kennedy, Dean Thuline, Darin Treakle, Steve Tenney
Questions, comments, suggestions, sponsorship inquiries, etc. please contact NCC sim racing team: email@example.com
“The cars may be virtual, but the race is REAL!”